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Series
Language: EN
12 min read

Level One: Building a Mana Base

Reid Duke · Wizards of the Coast · 2014

From Reid Duke's foundational Level One course on magic.wizards.com — the chapter that teaches you how to build a balanced, reliable mana base. Every concept built from the ground up, no gatekeeping, no jargon.

If you only read ONE thing about manabase construction before your first FNM, make it this. Reid writes like he's patiently teaching his younger self — and the chapter is hosted directly on magic.wizards.com. It's THAT good.

Manabase & Mana Math
Series
Language: EN
10 min read

Level One: Mulligans

Reid Duke · Wizards of the Coast · 2015

The Level One chapter on mulligans: the "Two to Five Lands" default, when linear decks break that rule, and how to stop feel-drafting opening hands.

Chapin gives you the philosophy. Reid gives you the default rule: keep 2–5 lands, ship the rest — then the exceptions. It's the safety net before you refine like a grinder. Read this the night before your first FNM.

Mulligans & Sequencing
Series
Language: EN
12 min read

Level One: Sequencing

Reid Duke · Wizards of the Coast · 2015

How to order spells and land drops to minimize dead turns, maximize mana use, and avoid free losses from bad sequencing.

The Analyzer tells you whether you can cast a spell. Sequencing tells you in which order you should. Reid covers the skill without set spoilers — pure long-term fundamentals.

Mulligans & Sequencing
Series
Language: EN
12 min read

Level One: Sideboarding

Reid Duke · Wizards of the Coast · 2015

Reid's sideboarding chapter from the Level One course on magic.wizards.com. The framework for building and piloting a 15-card sideboard that actually wins games.

Sideboarding matters in best-of-three matches, including FNM events that use that structure. Check your event's format; this chapter helps you prepare a sideboard plan for local play and an RCQ.

Sideboarding
Series
Language: EN
14 min read

Level One: Sideboard Plans

Reid Duke · Wizards of the Coast · 2015

How to build and execute sideboard plans: unify 15-card construction with in-match decisions, matchup by matchup.

Fifteen sideboard cards mean nothing without a written plan. Reid forces the link: what comes out, what comes in, and which role you play game two. Read this the night before your first RCQ.

Sideboarding
Series
Language: EN
12 min read

Level One: Mulligans Part III — Constructed

Reid Duke · Wizards of the Coast · 2015

Mulligans in Constructed beyond the beginner heuristic: archetype exceptions, functional hands vs pretty hands, and linear-deck traps.

The 2–5 land rule breaks as soon as your deck is linear. This is the chapter you re-read before an RCQ with a deck that loses if it misses a key piece — the live replacement for lost CFB mulligan theory.

Mulligans & Sequencing
Series
Language: EN
12 min read

Level One: Signals in Booster Draft

Reid Duke · Wizards of the Coast · 2015

Reading draft signals: what neighbors pass, when colors are open, when to force, and when to pivot.

If LSV's archived classic doesn't load, start here. Same core lesson (signals, open colors, pivots) on a live Wizards URL that won't rot.

Fundamentals
Series
Language: EN
10 min read

Level One: Sideboarding in Limited

Reid Duke · Wizards of the Coast · 2015

Sideboarding in Limited: using the remaining pool, answering bombs, and what changes between sealed and draft.

In Limited your sideboard is a pool, not a built 15. Reid kills the trap of bringing Constructed sideboard habits into sealed — essential before your first sealed RCQ or prerelease grind.

Sideboarding
Series
Language: EN
12 min read

Level One: Mulligans Part II — Limited

Reid Duke · Wizards of the Coast · 2015

Mulligans in Limited beyond the 2–5 land rule: splashy hands, sealed vs draft, and when "almost" is a ship.

Seventeen lands in sealed is not twenty-four in Standard. Reid walks keepable Limited hands when the beginner rule stops being enough.

Mulligans & Sequencing
Series
Language: EN
12 min read

Level One: Role Assignment

Reid Duke · Wizards of the Coast · 2015

Who's the beatdown in this matchup? Reid formalizes offense/defense role assignment and the traps of getting it wrong.

Fundamentals
Series
Language: EN
10 min read

Level One: Play or Draw?

Reid Duke · Wizards of the Coast · 2015

Play or draw: how game length, curve, and mulligans change the die-roll decision — and when to reverse the usual choice.

Mulligans & Sequencing
Reference
Language: EN

Level One: The Full Course

Reid Duke · Wizards of the Coast · 2015

The complete index of Reid Duke's Level One course on magic.wizards.com. Every chapter linked from one page — the most comprehensive beginner-to-intermediate competitive curriculum in MTG history. Featured chapters in this library: mana base, mulligans, sequencing, sideboarding, role assignment, play/draw, and Limited.

Fundamentals

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